Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21087
?
24468
?
17808
?
28921
?
17726
?
24329
?
20339
?
41463
?
34531
?
13047
Total damage to objectives
154
1649
1746
2521
139
3016
3589
962
2507
786
Total damage to buildings
154
1649
1746
2521
139
3016
3589
962
2507
786
Total damage shielded
2257
0
2616
0
0
0
0
0
0
0
Total heals on teammates
782
0
1686
0
6285
0
3565
0
0
231

Abilities usage

in numbers

High Note (Q)

56xpressed

Surround Sound (W)

23xpressed

Beat Drop (E)

45xpressed

Encore (R)

5xpressed

?

Seraphine

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Stage Presence
?
Q
High Note
1
4
5
7
9
?
W
Surround Sound
3
8
10
12
14
15
17
18
?
E
Beat Drop
2
13
?
R
Encore
6
11
16

Summoner spell

Most popular spells
?
?
49.8% WR(8398 Matches)
?
?
50.3% WR(2921 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Seraphine
?
Veigar
4.44KDA3.10
0.85%Kill Participation0.57%
0Vision Score0
21,087Damage Dealt24,329
0Max CS Advantage0
17CS in First 10 Minutes30

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue53,049G
Difference+2,869G
Red55,918G
?
10,617G
?
11,225G
?
11,057G
?
11,411G
?
8,739G
703G
1,475G
2,469G
1,415G
1,163G
9,914G
?
9,750G
?
13,526G
?
12,826G
?
9,902G
?